A little play. A little perspective. One more swipe.
Turn a spare moment into a small adventure. Sidequest brings colorful pocket games and short news stories together in one iPhone feed. Solve a puzzle, pop some bubbles, catch up on a story, and discover what comes next.
| Think | Remember | Checkmate | Pop |
|---|---|---|---|
| Sudoku — classic 9×9 puzzles for a quick thinking break. | Memory — bright pairs to flip, spot, and match. | Chess — compact mate-in-one challenges with direct piece moves. | Bubble shooter — tap a target or drag to aim, and clear matching clusters. |
Easy, Medium, and Hard cards keep the mix varied. Start with your first move and swipe whenever you feel like a change. Scroll in either direction through an endless supply of local challenges.
- Feel every little win. Colorful celebrations, playful motion, and tactile feedback make successful moves feel good.
- Keep your daily flame alive. Solve a game or swipe to another card to count toward your daily streak.
- Keep the flow going. A three-second countdown takes you to the next card after a win; tap the timer to turn it off.
- Take a reading break. Tagesschau stories and images bring news into the mix, refreshed when you reopen the app.
Vivid games. Clean surroundings. Room to play.
Sidequest is a private iPhone prototype. Build the latest source with Xcode for your simulator or your own iPhone; a free Apple Account is enough for personal-device testing. There are currently no downloadable GitHub releases.
Install and play · Simulator setup
Tagesschau content is used for private testing. Public distribution and commercial news reuse remain unapproved.
Sidequest is an experiment in native SwiftUI and 100% agent-driven development. The developer steers the product and tests the app on an iPhone; agents write the application code, tests, and documentation.
Work starts with a scoped GitHub issue. An agent implements it on a feature branch, a fresh agent independently reviews the change, and findings are fixed before merging. Automated checks verify the exact PR commit. Shared agent instructions and recorded decisions give each new agent the context to continue.
Pure game rules stay separate from the interface and replaceable adapters through hexagonal architecture. Build, signing, and verification instructions live in Installation; the iOS deployment target is 17.0, with actual execution evidence documented there.
